![]() "Masquerade Switch" is used for swapping weapons, "Photo Settings" is used in place of "Photo Mode", and "Burger Combo" is used in place of "Combo Meal". The final's "Echoes of Memory" are referred to as "Redgrave's Journals" here. There is an option for using Touch Controls, a feature removed from the final. The remainder of this file's text involves terms for gameplay options. One menu option, called "Bayo Maker", seems as though it would have allowed the player more control over which parts of Bayonetta's outfit to customize. Ui_menu_gb.dat contains a variety of menu text. Messhud.mcd also includes various alternate Photo Mode terms, a few misspellings of Jeanne's weapon names, and various Alternative Verse numbers. There are early location names within messhud.mcd, found inside ui_hud_gb.dat. Notably, two Chapters, called "The Infinite" and "Agent J's Last Stand", appear to have been scrapped entirely during development. Jeanne is referred to as "Agent J" in her Chapter titles. Messcore.mcd from ui_core_gb.dat has text related to the shop and Verse results, as well as some variations of words used in the final, such as "Health" rather than "Vitality", and "Gauge" instead of "Magic".Įarly Chapter names can also be found in this file. Messtest.mcd, a text file inside ui_test.dat, has multiple test strings inside of it.Īlternative Verse 4071N - 7400W - 0.000 -Īlternative Verse 40゜71N - 74゜00W - 0.000 -Īn interesting bit of information, the Alternate verse coordenates seen here correspond to a mountain in Kazakhstan, as seen here Kazakhstan is never mentioned in Bayonetta 3. z4210.dat, z4401.dat, and z4620.dat are simple-looking placeholders or an early versions of the France levels.bab002.dat is an untextured Resting Place from Bayonetta 2.bab001.dat contains a untextured Umbran Resting Place found in the first two games.Another Gold LP from Bayonetta, "Fantaisie-Impromptu", is in it0203.dat.An Angelic Hymns Gold LP from Bayonetta, "Quasi una Fantasia", is in it0201.dat.Leftover Umbran Climax models and animations from Bayonetta 2 can be found in et0073.dat (Labolas half-body), et0076.dat (Mictlantecuhtli), and et0077.dat (Hydra tentacle).This model has many animations, most of which appear unfinished or glitchy. The patterns on its chest, upper back, and upper arms are also more organic-looking. Its outer armor is yellower and is lacking any black coloration found on the final model. em2010.dat contains an early version of Stratus.A model of Alraune's Whisperer of Dementia form can be found in em303c.dat.pl008f.dat inside pl_000.pkz contains a rather ugly sphere with a face.As demonstrated in this tweet The platinum games office in chapter 2 has full colision.There are leftover maps from the game's opening cutscene (wich is pre rendered) in the files, they no longer contain actual geometry, only trees.There exist 3 different models of bayonetta 1, pl000f is straight up pulled from bayonetta 2 pl0010 has new materials and includes the hair poncho but is just a heavily edited version of pl000f while at the same time being an early version of pl3270 pl3270 is the used model for bayonetta 1 complete with dummied out meshes for things like the watch jewel and actual meshes named "dummy02" all of wich are present and intact in pl000f.There are a ton of Bayonetta 2 leftovers in the game's files, enough for subpage maybe?. ![]() as for bayonetta, the line "tox io iad" for rodin goes unused since she never summons rodin during the story mode. There are unused climax summoning voice lines for both bayonetta and jeanne, all of jeanne's besides "ciaofi balzarg" for madama styx go unused.
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